Section 1: Equipment
So the first thing I would change (though not completely) is how equipment is done in the game. First of all the lethal and tactical should be done like they are in MW3, where lethal can also contain things such as Claymores, Bouncing Bettys, etc while the tactical can take things like Motion Sensors and Jammers. This gives the player a good option between a grenade and a defence mechanism, which really challenges them to know how they are going to play.
However, I'm not saying the equipment section from BO1 should be taken off. Instead, it should be transformed into the following options:
- Cannot Use (Currently equiping an underbarrel or a launcher as a secondary)
- Extra Lethal Grenade
- Extra Tactical Grenade (Minus Smoke/Nova Gas)
- SitRep (Yes, SitRep is no longer a perk, but a replacement for the grenade. Also sounds better than Hacker, which is why I chose that name.)
- Extra Specialty Equipment (IE anything from Claymores to Jammers)
Section 2: Perks
Perks are probably the hardest thing to do, however I hope that Treyarch will continue to separate all 3 perks into distinct background images (Like the shield or the Pentagon) which really helped distinguish them beyond just simple coloring. Here's my list of perks and why:
Blue Perks:
- Recon - Although maybe seemingly useless as a perk, the Recon perk was actually a great addition to the game. It balanced out the overpowered Assassin from MW3 and it actually could be equipped with other perks to make them more interesting (Such as Hardline). I think this should stay and with the same name (unchanged from MW3; same with pro). If I had to say anything about Recon Pro, it should also give increased range to "grenade sensing" and give "grenade sensing" to Hardcore players. This way its not completely worthless in Hardcore.
- Sleight of Hand - Probably my favorite perk in the series because I hate reload times. Also, needs to stay because it is 1/2 perks that has been in the series since the beginning. The pro also should remain untouched (switch weapons faster).
- Extreme Conditioning - Extreme conditioning should let the sprinter run for longer AND get over obstacles faster. As it stands right now, Extreme conditioning is extremely weak and needs a buff. For the pro, the perk should do no fall damage, making it even more valuable to the user. ALSO, Extreme Conditioning sounds much better than Marathon, which is why I took this name instead.
- Scavenger - Since MW2 this has been an invaluable perk. However, lets change it up a but. First off, the regular should give ammo for primary and secondary weapons and the Pro should give a chance of getting equipment restocked (like 1/20 chance). This way the pro actually does something but not overpowers the perk. Giving extra ammo at the start is agreeably the lamest thing that you could get for pro, which is why I asked for the switch.
- Ghost - Blind Eye sounds terrible in retrospect of Ghost. Ghost will make people undetectable by sentries and aircrafts, but with a catch - The aircrafts will still fire when you stand up in the open. I feel that Ghost underpowers killstreaks too much, which is why I think that if a person is standing they should still be shot at. Ghost pro should allow for faster lock-ons and increased bullet damage.
- Quickdraw - Probably one of the best/weirdest new adds in Quickdraw. I think this should stay the same as it is in MW3 since the bonus you get with it is perfectly powered and the pro is extremely useful without overpowering the perk.
- Flak Jacket - First off, Flak Jacket sounds cooler than Blast Shield. So that explains why I kept this name. Second off, the perk should decrease explosive damage (unless they are standing on the grenade, it should still kill then) AND give a 15% reduction to flash/stun. The pro gives a 55% reduction to flash/stun grenade recoveries (so greater reduction) and a 85% reduction to fire damage and you can't light on fire. I think that getting no fire damage will ruin killstreaks, but saying that it greatly reduces it and stops lighting on fire is fair.
- Hardline - The non-pro should reduce killstreaks by 1 except for far later one where it reduces by 2 (I think getting 1 kill reduction kinda kills it later) and the breaking point should be like 10 kills (so 10 kills becomes 8 while 8 kills becomes 7) which would balance out the end-streak hurt normally felt by equipping this perk. TO do so, there would need to be no 11 point killstreaks. The pro should allow for 2 assists to count as a kill again and deathstreaks require 1 less death. Changing care packages was too powerful and ruins the point of a care package.
- Cold Blooded - I felt that Assassin was a really stupid name for a perk. Why? Because then you can't use Ninja later (its confusing then) and Assassin didn't make sense for what it did. So instead, I give you Cold Blooded revived from MW2. Now unlike MW2, Cold Blooded will only make them undetectable by UAV and Thermal Scopes. The pro will stop Counter UAVs from working, REDUCED red crosshair and name when targeting (so it would be like 25% the range that they would normally appear). This is important, since the balance comes in a green perk.
- Overkill/Warlord (either name works) - This perk should give the user a secondary weapon and the pro should give that weapon up to 1 attachment. Its very much balanced already.
Green Perks
- Scout - I felt the name Marksman was stupid when Scout says it all and so much faster. As such, I renamed it back to Scout from BO1. Scout should originally allow for breath to be held longer and the pro should be that the enemies can be identified up to 4x the range. I switched the order because in all honesty it was made for snipers and thus should be the more interesting of the two. Also, the pro is a counter for Cold Blooded Pro, meaning that if one person wears Cold Blooded Pro and another person has Scout Pro, it should balance back to normal distances of red crosshairs and names. This downs the power of Cold Blooded Pro and makes getting this perk pro WAY more worth it.
- Stalker - By far the BEST addition to the CoD series, Stalker needs to return. Again, faster movement while ADS will be the original benefit of using this (SO useful!), but the pro actually will NOT be delayed explosions. The point of SitRep is undermined by delayed explosions, so instead I recommend that Stalker Pro be that it makes enemy footsteps louder (4x as loud). This actually makes sense with stalker too, since if you are hunting someone it would be better to hear them.
- Steady Aim - Same as BO1/MW3. Also, needs to stay the same name since it is 1/2 perks that have been around since the beginning.
- Ninja - Dead Silence from MW1 and MW3 was a terrible name, literally just god awful. Instead, it should be called Ninja which makes more sense. Ninja reduces the noise made by a person by x1/4 again (Which is already very useful/powerful) and Motion Sensors don't detect them. Ninja Pro then makes it that Jammers/Heartbeat Sensors (if that gets used) AND Decoy grenades don't work either. This balances out the problems that were found in BO1 and fixes what was wrong with it in MW3.
I actually think that MW3 had a great idea for killstreaks, but performed it wrong. First off, the transition from killstreak to pointstreak was a great idea, but there are some flaws to it. First off, taking down a pavelow is a lot harder than taking down a UAV, so why are they equal? Instead, I think pointstreaks should be redone to incorporate more important items with more points. UAV = 0.5 pts, Helicopter = 1 pt, Pave Low =2 pts (1 for flares and 1 for killing but only gives the points if it gets taken out and it gives them to the person who's rocket caused which). Now here are my recommendations for the actual things that can be earned (Notes only on things that are new/changed):
Assault - Package for kills/points obtained in a single life
- 3 pts - Spy Plane
- 4 pts - RC-XD: This was too powerful for 3 kills, so I moved it up by 1.
- 4 pts - Assault Care Package: Will give assault pointstreaks ONLY and has the chance to carry a perk/ammo as well
- 5 pts - Reaper Missile: I'd honestly prefer this over the valkyrie rockets... they were annoying that you had to call them in and then use them on the ground... Only 1 Missile though!
- 5 pts - Sentry Gun
- 6 pts - Napalm Strike: The strike itself should have a bombing value that will hurt/kill anything and then a fire value that hurts based on fire damage.
- 7 pts - Attack Helicopter
- 7 pts - Mortar Team
- 8 pts - Rolling Thunder
- 10 pts - Napalm Run: A team of 3 jets bombard 3 streaks of napalm across the map. This makes more fire and gives more use to some perks, but has an increased amount of points to balance it out.
- 10 pts - Armored Helicopter: Much like a Pave Low from MW2 and MW3
- 10 pts - Assault Drone: I likes this, it balanced out the Ghost perks ability in a strange way
- 11 pts - Attack Dogs
- 12 pts - Chopper Gunner
- 4 pts - Spy Plane
- 5 pts - Counter UAV
- 5 pts - Airdrop Trap: Like a care package but made to explode
- 6 pts - Support Care Packge: Will give support pointstreaks ONLY and has the chance to carry a perk/ammo as well
- 8 pts - SAM Turrent: This should come in a care-package!
- 8 pts - Advance Spy Plane: This one CAN be shot down, but shows ALL people (Cold Blooded people included) on the mini map as an arrow. This balances out the problems of the blackbird in BO and the Advance UAV in MW3. Takes 2 rockets to take down.
- 10 pts - Black Bird: This one CANNOT bet shot down, but shows only people without Cold Blooded on. Shows everyone as arrows who appears on the mini map
- 12 pts - Recon Drone: Same as MW3 but without the flash when it marks. Also, it only marks for 30 seconds and is easier to kill (NO FLARES WHEN LOCKED ON, IT GOES DOWN 1 HIT)
- 15 pts - Emergency Airdrop: Same as it was from MW2 but on this package to balance it out. No guns, its stupid to overpower it with that.
- 3 pts - 1st Perk Added
- 5 pts - 2nd Perk Added
- 7 pts - 3rd perk Added
- 9 pts - 1 perk randomly added for every point earned at this point OR 10 pts - give all perks
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