Tuesday, November 29, 2011

My Modern Warfare 3 Addiction

So I'm currently addicted to the game Modern Warfare 3. I know, its pretty much the exact same as the previous entries, but currently the Call of Duty titles have just been the best FPS games on the market for a guy like me. I love the fast paced action and I love the gun on gun action.

But this blog isn't about my love of the game, I think we can all agree that was established by the fact that I've already clocked over three and a half days worth of multiplayer alone since it came out (November 8th, exactly 3 weeks ago actually). No, instead I'd like to write a quick blog about what I think needs to be changed to make the game better (and hopefully gets read since I think no one actually reads this)

First, my list for overall improvements:

  1. More Complex Maps - I know they said that they were heading for a more noob friendly game by having less intriguing ways of getting around the maps, but now all the maps are just boring. Go down this hallway and go over here. To be honest, adding secret paths is what makes them fun and I'm sad that there are so few. Besides that, I think a lot of the maps have been oversimplified to the point that it might as well be hallways. Sad day.
  2. More Height in the Map Design - Currently there is exactly 2 maps you can die from falling on. The first one is Mission where you can die from approximately 28 feet (so no boot camp points if you do it) and the second one is Seatown where you can jump down a well that's pretty much out of the way of the map... In other words the maps have very little height dimension which leads to some pretty one-plane fights (boring).
  3. A Fix for Lag - Modern Warfare 2 was one of the laggiest multiplayer games I've played in a long time. Literally you could get shots with curving bullets around corners for no reason. Well, they knew it was a big problem/complaint, but instead of fixing it the lag returns and much worse. Seriously, I've had it lag up right when I get in a battle, freeze my screen, and then return once I'm dead. That's bad lag.
  4. A BETTER Call of Duty Elite Service - I'm not actually complaining that the service died in the first few days due to too many people wanting to use it, but actually I'm upset because its been 3 weeks and they still have almost nothing interesting on there. For instance, where are the clan challenges (Not clan operations, I can wait on those)... I feel like those should have been ready from launch. It just seems like after extensive beta testing in Black Ops, Elite seems barren and boring.
SECOND is my list of Perk Improvements:
  1. Make Recon Pro easier to get - It takes 120 explosive recons to get, which I think it a lot considering each life I only have 3 grenades max plus maybe a 2 grenade launcher for most that life. So lets see, if we take the max possible, it takes 24 lives with perfect hits to get pro. 24 lives is too many.
  2. Down Assassin Pro - Currently Assassin Pro does more crap for the person than any other perk. Seriously it does 1. Unseen by UAV 2. Unseen by Thermal. 3 Unseen by Motion Sensors 4. Unseen by Heart Beat Sensors (and those 4 are JUST the unpro version, so the pro gets) 5. Unaffected by CUAV 6. Unaffected by EMP. SO what do I think it should be. First of all I think it should be called Ghost (Like CoD:BO) and it should do 1. Unseen by UAV 2. Unseen by Motion Sensors 3. Unaffected by CUAV. Then take the other 3 and put them into their own perk under Perk 3 and call it Cold Blooded. Seriously, assassin sounds bad (and not in a good way).
  3. Rename Dead Silence to Ninja - Dead Silence sounds cool, but the picture is terrible. Also, ninja gives the purpose behind the pro more meaning.
  4. Make killstreaks that use either motion sensing (IE Blind Eye protects against it) or thermal sensing (Cold Blooded previously described protects it) or on the other list (Ghost previously described protects it). Also, make a few killstreaks that require more than one perk to be completely protected so that the killstreaks aren't worthless just cause they are using blind eye or ghost.
  5. Maybe even more to adding a 4th perk set... 3 is good but we're getting to a point where having 4 at all times would be more dynamic and interesting and allow for more dynamic play.... (this is not a necessity, just an idea). I know the more dynamic it gets the harder it is to balance, but by splitting up some of these extreme perks we might be able to actually balance them.
  6. I actually wish their was a perk for improving the grenandes. Like if you equip a launcher it should get rid of this perk (so that's the downside to launchers vs pistols) but the perk can be used for getting a second lethal grenade or 2 more tactical grenades (minus tac inserts, sramblers, traphy system, portable radar and only 1 more smoke and emp grenade.) This would ALSO be a better perk spot for Sit Rep/ Something that lets you walk past crap like Stalker Pro does. It could also be used to add extra ammo to weapons as well.
NEXT is my list for Killstreak improvements:
  1. Balancing the Support Strike Package - So the original strike package based off kills was fine, but when they added in the new one they made some HUGE mistakes. For one, not resetting the package on death means that getting the streaks will be easier, so why are all of the streaks set LOW. Seriously, the average kills I get per game is approximately 18 which is strangely the highest that the strike package goes to. I think its easy to say that this package needs some sort of reset (like you get 3 lives to try and then it resets) but not resetting it makes the end ones WAY too easy to get. 
  2. Balancing the Specialist Strike Package - I love this strike package, but WHY is it that its so overpowered. Its not that you earn perks every 2 kills, its that you get all the perks at 8 kills (7 with hardline) which is annoyingly overpowered. You basically go from normally overpowered soldier to ridiculously overpowered soldier. I think instead they should give you a new perk RANDOMLY at every kill/point once you reach 8 so that its just not so damn ridiculous. Yea, get 8 kills and have the power of an AC-130 in your pants.
  3. Fixing the Pave Low - The Pave Low is an awesome killstreak, but for 12 kills you get something that dies with exactly 1 person using a Stinger missle (trust me, I do it all the time). PLUS it still is limited by why the helicopter can see, IE one perk blocks it. For 12 kills you should get something with a little bit more power behind it.
  4. Get rid of the Juggernauts - It sounds like a great idea, its really just an annoying one. Seriously, I don't want to play as a juggernaut and I don't want to fight them. This isn't co-op and to be honest just throwing armor and shitty weapons on a person doesn't make it a good killstreak. Plus its expensive for something that I've killed single-handedly. Lets just get rid of this all together and replace it with something cooler.
  5. Make the AC-130 DIE - It drives me nuts that the AC-130 takes 2 people firing a rocket at approximately the same time. Even dumber, the reaper drone goes down in 2 rockets. Lets make the AC-130 die in 3 rockets and call it good instead of this 2 rockets at the same time bullshit.
  6. Make the Sam Turret, Ballistic Vest, Recon Drone, and Remote Sentry have to be called in via a care package. It annoys me because the reason for the airdrop trap was to make people stop wanting to grab the care packages. Well now almost nothing comes down in a care package so it seems pointless to even make a trap.
  7. A support class care package - I think this one is obvious, 7 points and you get a care package that caters to support type streaks.
  8. PERKS IN CAREPACKAGES!!!! - How was this missed? Seriously, a care package should carry more than just killstreaks. It should also have a chance to bring in something that passively helps the player and it could go on both the Assault and Support Carepackage. PLUS this would be interesting since the perk would be random, so if people wanted it or not would be insteresting to see.
  9. Random, but a carepackage in a carepackage - On the very rare chance (like 1/million) I would like to see a carepackage that ironically has a carepackage inside. I know, seems lame but it would be funny to say the least.
  10. FIX THE RECON DRONE!!! - If its not bad enough that this little toy helicopter doesn't come down in a carepackage (which is weird, who stuffs that up their @$$ and thinks its a good idea for later), its annoying that it is overpowered. Here's what it does: 1. Tags people on the map until they die 2. Has flares to stop missles from killing it when they lock on (really?) 3. Acts as a small jammer for anyone in the radius who doesn't have assassin pro 4. Flashes everyone it tags annoyingly 5. Gets visibility of where everyone who doesn't have assassin is. Here's what it should do: 1. Tag people for 30-45 seconds. 2. Gets Visibility of where everyone who doesn't have assassin is. Yea, that's right, less than half of what it does I think it should have. Why? Because it takes 10 non-consecutive kills to get this and it is a death bringer. Lets fix it please. (notice the length of this paragraph compared to others, probably means its a big big big big big problem guys)
And finaly, lets end on how I hate the guns:
  1. The Type 95 and the MK14 should only, and I mean ONLY, get 1 fire kills if its a head shot. Otherwise they both need to be weakened for when their bullets hit elsewhere. Seriously overpowered and annoying.
  2. The P90 needs either a smaller clip or a weakened damage. It seriously has too much power/fire rate for an SMG to be balanced. OH, or slow the user down a bit.
  3. The PP90M1 needs rebalancing, its too powerful for how fast it fires and the range it gets. Loosen it up.
  4. Snipers shouldn't be so easy to quick scope in. I'm not saying get rid of quickscope, I'm saying get rid of super-quickscope. Or at least down the power on them so they can't just run around and shoot feet for kills.
  5. Shotguns - Really, you have a damage modifier? It doesn't need it, go take that out and rework the whole shotgun line for how messed up they are.
  6. The akimbo machine pistols need to lose accuracy. Yea, you can't zoom in, but you guys left the accuracy of the non-ADS so closed that everyone figured out the FMG9 is amazing. Open it up some and down their range, they weren't meant to work like machine guns!
  7. Please Make the Javelin less annoying - I hate how often I have to hear that sound, so it clearly is still annoying. How about instead its quieter but the rocket makes a wooshing noise (like a predator missle)
  8. Get rid of some of the ammo for the XM25. Its just got to damn much. Period. End of story.
So those are my current complaints, but here's my other stuff that I feel is missing from the game:
  • Deathstreaks that grow stronger with each death. For instance Martyrdom gets a faster timer or something or juiced lasts for longer or final stand builds up to the you get revived point. It annoys me that kill streaks get stronger the more you kill but deathstreaks stay the same.
  • A Support Strike Package Care Package (enough packages in that sentence?). It just seems obvious to have it.
  • A difference between the holographic sight and the red dot sight. I hate that its just one is more bulky than the other. Why not make it the red dot is less bulky but shows a laser in dark places while the holographic doesn't show the laser for the bulk. Sounds like a solution.
  • The hybrid site should require 2 attachements since it gives 2 things, BUT it should be whatever 2 sights you want. For instance, instead of just Holo and ACOG it could be Red Dot and Thermal. Maybe Red Dot and ACOG, or for the random person, Red Dot and Holo. It would have been cooler than the required set and more customizable.
I know that this is a long list, but I had to post it since this is what I think about all the time. Yeah, its a lot of stuff, but I feel like they missed a lot of stuff. If you have comments on my list, please leave them, I'd love to hear other people's thoughts on what could have been done better.

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