Showing posts with label FPS. Show all posts
Showing posts with label FPS. Show all posts

Monday, May 21, 2012

Don't Buy Battlefield 3

BATTLEFIELD 3 - THE REVIEW

So I know I do a lot of complaining about Call of Duty: Modern Warfare 3 and I never play the competition. Well, a friend of mine bought me the game (so we could play more games together) and I've come to one conclusion with all the time I've been playing it (which is approximately 10-30 hours now over a week of screaming at my screen). DO NOT BUY BATTLEFIELD 3!!!!!


Seriously, as far as video games go this is the worst one I've played in a while. I've been so frustrated with this game, that I honestly thing the better name for it would be Boring 'n Frustrated 3. So, if I haven't gotten you interested with what I've said, here's my official review:

Single Player (and Co-Op)
I don't play DICE single players. Why? Because the last one I played wasn't just bad, it was like knives to the groin. Even my friend who likes playing Single Player put down the last DICE single player I owned and said he wanted to gouge his eyes out. Get the point, DICE can't write stories and they are even worse at single player level design. So I didn't play it. Also, I'm assuming Co-Op is the same, so I won't be playing that either.

Multiplayer
Okay, so here we go with something real. As always, I have a list of things that will go on for ages so get ready. They're actually ordered this time in the way that I met each problem.

1. This game is NOT friendly! I know that my number on complaint with Modern Warfare 3 is that the game is too easy to pick-up that there literally is no depth. Well this game goes the other direction and they literally make it so hard to pick up that it has no depth because you are either loving playing it and good or hating it and bad. Literally, I picked this game up and I couldn't believe how IMPOSSIBLE it was made to learn. This part has multiple problems, so let me break it down.

  • There is NO training. You hop online, you gonna die. You play offline, you gonna be bored. So that leaves you with fumbling with the buttons and trying to figure out what to do. Now, I know that normally takes about 10-30 minutes in a normal game, but I gotta tell you that after playing this game for as long as I have I'm still confused. I don't understand how bullets work, I don't understand where my bullets go or if they are hitting, I can't tell you what the hell a ticket means, and I certainly can't tell you how many shots are required to blow a hole in the wall. So without any training, you probably have to play for 100 hours just to understand these, and these are BASIC things you NEED TO KNOW. Stupid, right?
  • All Bullets Curve/Travel. They don't tell you that in the manual, but all bullets curve down in this game at some rate that the game designers really don't tell you. It must have taken me a whole 5 minutes to figure out why my sniper rifle bullets weren't hitting the guys, and another 15 to even begin to understand how to aim. I still don't get it. But beyond that, all bullets curve, which means you aim above people's heads to get the shots you want. BUT WAIT, that's not all. All bullets also have to travel in the game, which means you sometimes have to point, shoot, and prey that it makes it to their face on time. This not only makes long-range shots difficult, but hurts all aspects of the game because its impossible to tell where to shoot. Also, I'd like to add that a lot of people have noted that the bullets don't fly slow, they fly REALLY slow. That means its even harder to tell.
The next few points are also NOT friendly! points, but I think they deserve a number of their own.

2. The Starting Guns are TERRIBLE! Okay, I know you are probably saying well thank god you get more soon. Except, if you are new to this game and the first guns you get are damn awful, then getting the next guns takes FOREVER. I just recently got the level 2 guns, they are AMAZING better. The starting guns do no damage, have small clips, are not friendly, bounce everywhere, and are just plain awful. It's so bad, but to make matters worse you don't get scopes forever with them, so its like noob hell for a good chunk of time.

3. There are NO Menus. I know there's this start-button menu, but that's in-game and that's bullshit. No. I'm talking about a menu that lets me change stuff and manage my guns while I'm not in the middle of a bloody encounter. Well, it pisses me off, especially since you sit in a stats menu for about a minute. Why not make better use of that minute and let me actually do something. Stats should be for when I want to see them, not always.

Beyond that, the menu they give you for weapons is TERRIBLE. It took me forever to figure out how to switch out stuff, how to get new equipment, etc. And beyond that, its like the worst menu system I've dealt with in a while. If I was EA, I would fire the guy that still hasn't designed menus for this game.

4. Too much teamwork. I know that they say this game focuses on teamwork, but it's just WAY WAY WAY too much. Seriously, without a decent squad of 3 others I always feel like I might as well be alone. A good squad means everything in this game, from getting health, ammo, rockets, and savings. Then you get into a game where you have a bad squad and you realize just how much you have to rely on other people. Now, like I said I understand that this is a squad based game and you should have to do teamwork, but if Modern Warfare 3 is 10% teammates 90% self for personal (IE not team) success, then Battlefield 3 is 90% teammates 10% self for personal success. No joke, no team means you are screwed. And now, take it for a new person who doesn't know anyone or how to play... that really makes it frustrating to the point where you won't want to.

5. Overpowered Vehicles. I know this game is about the vehicles, I know its about getting your squad into one and really just enjoying flying that copter or driving that tank. But this game takes it to the next level and it actually ruins the realism. Seriously, there are maps were you don't even run around on your feet, you just get in a tank or a heli or a plane and never get out.

Yet that's not the part I have a problem with the vehicles (though for every 5 soldiers there should be 1 tank and for every 15 soldiers there should be 1 helicopter, not for ever half soldier there should be three tanks.). My problem with the vehicles is they JUST WON'T DIE. You put a rocket into them, they keep going. You put another one in, it still isn't done. No, it takes 3 rockets to blow the damn things up. And with flying ones, they all have flares, so they never go down. Its the dumbest thing I've seen where they again go back to the whole "you need a team in this game" idea but they don't correct for overpowered vehicles. BUT WAIT, it gets worse. If the enemy team steals your vehicles, you get fucked. And not just that, but they can take them right out of your base. That leads me to number 6.

6. The Enemy can Steal Stuff out of your Base. THIS SHOULD NOT BE ALLOWED. The guns that are in your base that are supposed to be Anti-Air (the only things allowed to fly in your base) are WEAK, the choppers are WAY more powerful. It's depressing. DICE, go back and make the AA guns super powerful so I can stop them from stealing stuff out of my base and get the battle back on the ground. Seriously, don't know what you were thinking.

Also, if you can have stuff stolen out of your base, then just remember that you can be killed in your base. It happens all the time. Fail DICE, fail.

7. Terrible Spawns. I know I talk about spawns a lot, especially in Modern Warfare 3 where the spawn system is a revenge based on. Well, I will give Infinity Ward this, they made a spawn system. There is literally no spawn system in this game. It just plops you down and there is a 40% chance you are already dead. Yea, bad. But wait, what about the whole you get to pick your spawn thing. Well, sorta... You can pick the region but that doesn't guarantee that you won't instantly die from some guy sneaking around or you'll spawn facing the enemy who has his gun down. So in other words, there are no safe spawns. I hate it. I really really hate this.

8. Not Enough Players (or Maps are Too Big). Some of these maps are just right for 24 players (when you have 24 players), but some are just so extra-large that even with all 24 players it feels empty. And so then you spend too much time running into battle, running over here, running there, and then you get there and there's nothing there to be gotten. So then you continue running some more. Worst part, then you get shot by a camper, start over, and repeat. I wish developers would make maps that fit what's happening and not try to squeeze too many players into a small space or explode players into too large a fat map. 

9. 4 Player Squads. Seriously? This game design has been this way for over half-a-decade now and its getting old. In today's age, I want at least 6 people per squad or even better, up to 9 people per squad. This part feels so dated that I honestly hate it SOOO much. Seriously, get your friends together and now you can't even be on the same squad. Fail. So it would be nice to see larger squads especially since our internet and our games can handle them now.

10. All the problems from Previous Battlefields are still here! If you've played ANY of the battlefield games in all the variety it comes in, then you know they've all had the same problems that never get fixed. The medic has infinite revives and med-packs, there's infinite ammo packs, the repair kit can infinite-repair, etc etc. Well COME ONE DICE and FIX IT. Seriously, for a game that's supposed to be the most realistic one of them all, it has all these little cliche things in it that are just bull and I don't know why DICE doesn't get in there and fix it. 

How had is it to say the tanks can only be repaired on the side the were damaged on (same with airplanes/helicopters) and ammo packs, med-packs, and repair kits can only be replenished at the main (moving) bases. Seriously, if they would fix this, I would be happier with the game by a thousand thanks', but they never do because they think a guy can pull a medical pack out his arse and keep healing, that those defibrillators will work indefinitely even though there's no electricity, that the repair gun adds material to a broken tank, etc. And I know I'm not even scratching the surface of the problems with the previous problems, those ones just bug me the most. I thought I'd make sure to really point it out.

Verdict: Don't Buy
I know, I'm not helping the economy, but people talk about re-skin sequels all the time and they love mentioning the Call of Duty series. Well, to be honest, this one feels EXACTLY like Battlefield: Bad Company 2 with some nice new shiny graphics (which were hard to differ from Modern Warfare 3 to be honest, minus the annoying effects like light glare [which is unrealistically overdone in the game] and rain [which is also overdone in the game]). Don't get it, it's a waste of money and it's a waste of precious braincells from when you bash your head into the wall from the frustration.


Every time I play I consider just making a video of me breaking it, and I really mean that. I think I might go back to SSX again...

Friday, December 16, 2011

Modern Warfare 3 Singleplayer - A Reivew

So I finally finished the Modern Warfare 3 single player, to which I bet everyone that knows me is wondering why it took so long. Well, I'm not really addicted to the single player campaign, so it has been getting way less play time than the multiplayer. Secondly, I haven't been enjoying it since the first game where everything felt fresh and original.

How do I feel about the new single player? Terrible.

I'm just going to start off this review by saying that besides the fact that the entire plot is a little beyond ridiculous, it also fails at everything. Let me show you how. First off, they say welcome to World War 3, but then the war is over like 3 missions later. Its drives me nuts when games want to declare world war 3 and then end things before anything can really happen on a global scale. Here's what I would have prefered:
  1. Scale the whole damn thing back to one country per act. So act 1 is the attack on American soil and we get these epic fights throughout the east coast. Not 2 mission and then "Oh they're retreating" but instead a full on epic war where we are trying to take things back and at every push they push harder. Yea, and lets NOT retake america. I'd rather leave it open, maybe expand on it in a future title with the characters made.
  2. Then make the battle in Europe for Act 2. This also remains open at the end, but will be very carefully cued to whats going on there. Most importantly, lets make the battles big, epic, and very drawn out. What I'd love to see is just levels where maybe you spend the whole time trying to push forward, multiple paths and multiple options, and when you get there you have to turn back. That would be great. 
  3. Last act should focus back on Price and Roach and them killing Makarov. To be honest, the final act in the game was by far the worst since it was one ridiculous idea after another and the last mission ruined the game for me. Don't end with this epic battle between Makarov and the player or some shit, but leave it open. WW3 isn't going to end in a day and 2 people will not win an assault on an army.
So that's how I would have done it if WW3 is what was wanted. Not this "its over in 1 game" crap that doesn't make it feel epic or hard at all. Now let me give you a list of what I thought took the game and killed it beyond the story.
  • Linearity - Every mission felt like a "Go Here, Do This" mission with a single hallway or a single place to get the objective done. I would have LOVED optional gameplay, like go this way and see if it pans out or try this route. This game was by far the most linear of the bunch and it was painful to say the least.
  • Obviousness - I hate it when movies and video games make things so stupidly obvious. Like for instance the part where the Eiffel Tower falls, it was so lined up that I didn't even have to guess when it would happen. What would have been better is they are walking the streets of paris and suddenly BAM, right on the doorstep. Then we get to make a comment like "Isn't that the Eiffle Tower" and it gets its pay day. Even beyond that, there were other moments that were just so damn obvious I couldn't believe they were even trying.
  • Unbelievable - A lot of shit happens in this game that is just plain unbelievable. Not joking. Here are some examples. One, a train goes off track and smashes through not 2 or 3, but like 10 or 15 columns. No, stop it and make that thing hit maybe 2 and end it or make the tunnel break behind him. It was just unbelievable. Two, the final stand, where it just goes on and on and on in this final battle, then the guy pulls out a lighter and smokes? What the hell, he's bleeding from every hole shot in his damn body!
  • Not able to Stay Focused - The game switches so damn much between different types of gameplay, which you would think would make it interesting. Actually its annoying. If I'm doing a sneaking around level then I want the whole damn level to be about sneaking around. If I'm doing a level in a plane then I want the whole damn thing in a plane. The most I want to switch between the two is once. Trust me, they break this rule a lot.
I think another thing that just started to get to me the more and more I played was that they also would make these epic moments or scenes, and then ruin them 5 seconds later. Anyway, I'm off to do something else now.

Tuesday, November 29, 2011

My Modern Warfare 3 Addiction

So I'm currently addicted to the game Modern Warfare 3. I know, its pretty much the exact same as the previous entries, but currently the Call of Duty titles have just been the best FPS games on the market for a guy like me. I love the fast paced action and I love the gun on gun action.

But this blog isn't about my love of the game, I think we can all agree that was established by the fact that I've already clocked over three and a half days worth of multiplayer alone since it came out (November 8th, exactly 3 weeks ago actually). No, instead I'd like to write a quick blog about what I think needs to be changed to make the game better (and hopefully gets read since I think no one actually reads this)

First, my list for overall improvements:

  1. More Complex Maps - I know they said that they were heading for a more noob friendly game by having less intriguing ways of getting around the maps, but now all the maps are just boring. Go down this hallway and go over here. To be honest, adding secret paths is what makes them fun and I'm sad that there are so few. Besides that, I think a lot of the maps have been oversimplified to the point that it might as well be hallways. Sad day.
  2. More Height in the Map Design - Currently there is exactly 2 maps you can die from falling on. The first one is Mission where you can die from approximately 28 feet (so no boot camp points if you do it) and the second one is Seatown where you can jump down a well that's pretty much out of the way of the map... In other words the maps have very little height dimension which leads to some pretty one-plane fights (boring).
  3. A Fix for Lag - Modern Warfare 2 was one of the laggiest multiplayer games I've played in a long time. Literally you could get shots with curving bullets around corners for no reason. Well, they knew it was a big problem/complaint, but instead of fixing it the lag returns and much worse. Seriously, I've had it lag up right when I get in a battle, freeze my screen, and then return once I'm dead. That's bad lag.
  4. A BETTER Call of Duty Elite Service - I'm not actually complaining that the service died in the first few days due to too many people wanting to use it, but actually I'm upset because its been 3 weeks and they still have almost nothing interesting on there. For instance, where are the clan challenges (Not clan operations, I can wait on those)... I feel like those should have been ready from launch. It just seems like after extensive beta testing in Black Ops, Elite seems barren and boring.
SECOND is my list of Perk Improvements:
  1. Make Recon Pro easier to get - It takes 120 explosive recons to get, which I think it a lot considering each life I only have 3 grenades max plus maybe a 2 grenade launcher for most that life. So lets see, if we take the max possible, it takes 24 lives with perfect hits to get pro. 24 lives is too many.
  2. Down Assassin Pro - Currently Assassin Pro does more crap for the person than any other perk. Seriously it does 1. Unseen by UAV 2. Unseen by Thermal. 3 Unseen by Motion Sensors 4. Unseen by Heart Beat Sensors (and those 4 are JUST the unpro version, so the pro gets) 5. Unaffected by CUAV 6. Unaffected by EMP. SO what do I think it should be. First of all I think it should be called Ghost (Like CoD:BO) and it should do 1. Unseen by UAV 2. Unseen by Motion Sensors 3. Unaffected by CUAV. Then take the other 3 and put them into their own perk under Perk 3 and call it Cold Blooded. Seriously, assassin sounds bad (and not in a good way).
  3. Rename Dead Silence to Ninja - Dead Silence sounds cool, but the picture is terrible. Also, ninja gives the purpose behind the pro more meaning.
  4. Make killstreaks that use either motion sensing (IE Blind Eye protects against it) or thermal sensing (Cold Blooded previously described protects it) or on the other list (Ghost previously described protects it). Also, make a few killstreaks that require more than one perk to be completely protected so that the killstreaks aren't worthless just cause they are using blind eye or ghost.
  5. Maybe even more to adding a 4th perk set... 3 is good but we're getting to a point where having 4 at all times would be more dynamic and interesting and allow for more dynamic play.... (this is not a necessity, just an idea). I know the more dynamic it gets the harder it is to balance, but by splitting up some of these extreme perks we might be able to actually balance them.
  6. I actually wish their was a perk for improving the grenandes. Like if you equip a launcher it should get rid of this perk (so that's the downside to launchers vs pistols) but the perk can be used for getting a second lethal grenade or 2 more tactical grenades (minus tac inserts, sramblers, traphy system, portable radar and only 1 more smoke and emp grenade.) This would ALSO be a better perk spot for Sit Rep/ Something that lets you walk past crap like Stalker Pro does. It could also be used to add extra ammo to weapons as well.
NEXT is my list for Killstreak improvements:
  1. Balancing the Support Strike Package - So the original strike package based off kills was fine, but when they added in the new one they made some HUGE mistakes. For one, not resetting the package on death means that getting the streaks will be easier, so why are all of the streaks set LOW. Seriously, the average kills I get per game is approximately 18 which is strangely the highest that the strike package goes to. I think its easy to say that this package needs some sort of reset (like you get 3 lives to try and then it resets) but not resetting it makes the end ones WAY too easy to get. 
  2. Balancing the Specialist Strike Package - I love this strike package, but WHY is it that its so overpowered. Its not that you earn perks every 2 kills, its that you get all the perks at 8 kills (7 with hardline) which is annoyingly overpowered. You basically go from normally overpowered soldier to ridiculously overpowered soldier. I think instead they should give you a new perk RANDOMLY at every kill/point once you reach 8 so that its just not so damn ridiculous. Yea, get 8 kills and have the power of an AC-130 in your pants.
  3. Fixing the Pave Low - The Pave Low is an awesome killstreak, but for 12 kills you get something that dies with exactly 1 person using a Stinger missle (trust me, I do it all the time). PLUS it still is limited by why the helicopter can see, IE one perk blocks it. For 12 kills you should get something with a little bit more power behind it.
  4. Get rid of the Juggernauts - It sounds like a great idea, its really just an annoying one. Seriously, I don't want to play as a juggernaut and I don't want to fight them. This isn't co-op and to be honest just throwing armor and shitty weapons on a person doesn't make it a good killstreak. Plus its expensive for something that I've killed single-handedly. Lets just get rid of this all together and replace it with something cooler.
  5. Make the AC-130 DIE - It drives me nuts that the AC-130 takes 2 people firing a rocket at approximately the same time. Even dumber, the reaper drone goes down in 2 rockets. Lets make the AC-130 die in 3 rockets and call it good instead of this 2 rockets at the same time bullshit.
  6. Make the Sam Turret, Ballistic Vest, Recon Drone, and Remote Sentry have to be called in via a care package. It annoys me because the reason for the airdrop trap was to make people stop wanting to grab the care packages. Well now almost nothing comes down in a care package so it seems pointless to even make a trap.
  7. A support class care package - I think this one is obvious, 7 points and you get a care package that caters to support type streaks.
  8. PERKS IN CAREPACKAGES!!!! - How was this missed? Seriously, a care package should carry more than just killstreaks. It should also have a chance to bring in something that passively helps the player and it could go on both the Assault and Support Carepackage. PLUS this would be interesting since the perk would be random, so if people wanted it or not would be insteresting to see.
  9. Random, but a carepackage in a carepackage - On the very rare chance (like 1/million) I would like to see a carepackage that ironically has a carepackage inside. I know, seems lame but it would be funny to say the least.
  10. FIX THE RECON DRONE!!! - If its not bad enough that this little toy helicopter doesn't come down in a carepackage (which is weird, who stuffs that up their @$$ and thinks its a good idea for later), its annoying that it is overpowered. Here's what it does: 1. Tags people on the map until they die 2. Has flares to stop missles from killing it when they lock on (really?) 3. Acts as a small jammer for anyone in the radius who doesn't have assassin pro 4. Flashes everyone it tags annoyingly 5. Gets visibility of where everyone who doesn't have assassin is. Here's what it should do: 1. Tag people for 30-45 seconds. 2. Gets Visibility of where everyone who doesn't have assassin is. Yea, that's right, less than half of what it does I think it should have. Why? Because it takes 10 non-consecutive kills to get this and it is a death bringer. Lets fix it please. (notice the length of this paragraph compared to others, probably means its a big big big big big problem guys)
And finaly, lets end on how I hate the guns:
  1. The Type 95 and the MK14 should only, and I mean ONLY, get 1 fire kills if its a head shot. Otherwise they both need to be weakened for when their bullets hit elsewhere. Seriously overpowered and annoying.
  2. The P90 needs either a smaller clip or a weakened damage. It seriously has too much power/fire rate for an SMG to be balanced. OH, or slow the user down a bit.
  3. The PP90M1 needs rebalancing, its too powerful for how fast it fires and the range it gets. Loosen it up.
  4. Snipers shouldn't be so easy to quick scope in. I'm not saying get rid of quickscope, I'm saying get rid of super-quickscope. Or at least down the power on them so they can't just run around and shoot feet for kills.
  5. Shotguns - Really, you have a damage modifier? It doesn't need it, go take that out and rework the whole shotgun line for how messed up they are.
  6. The akimbo machine pistols need to lose accuracy. Yea, you can't zoom in, but you guys left the accuracy of the non-ADS so closed that everyone figured out the FMG9 is amazing. Open it up some and down their range, they weren't meant to work like machine guns!
  7. Please Make the Javelin less annoying - I hate how often I have to hear that sound, so it clearly is still annoying. How about instead its quieter but the rocket makes a wooshing noise (like a predator missle)
  8. Get rid of some of the ammo for the XM25. Its just got to damn much. Period. End of story.
So those are my current complaints, but here's my other stuff that I feel is missing from the game:
  • Deathstreaks that grow stronger with each death. For instance Martyrdom gets a faster timer or something or juiced lasts for longer or final stand builds up to the you get revived point. It annoys me that kill streaks get stronger the more you kill but deathstreaks stay the same.
  • A Support Strike Package Care Package (enough packages in that sentence?). It just seems obvious to have it.
  • A difference between the holographic sight and the red dot sight. I hate that its just one is more bulky than the other. Why not make it the red dot is less bulky but shows a laser in dark places while the holographic doesn't show the laser for the bulk. Sounds like a solution.
  • The hybrid site should require 2 attachements since it gives 2 things, BUT it should be whatever 2 sights you want. For instance, instead of just Holo and ACOG it could be Red Dot and Thermal. Maybe Red Dot and ACOG, or for the random person, Red Dot and Holo. It would have been cooler than the required set and more customizable.
I know that this is a long list, but I had to post it since this is what I think about all the time. Yeah, its a lot of stuff, but I feel like they missed a lot of stuff. If you have comments on my list, please leave them, I'd love to hear other people's thoughts on what could have been done better.