1. Striker - Seriously? You call that a nerf? I believe the exact quote from fourzerotwo was "The Striker is losing power and all shotguns are increasing in damage." Now I might be wrong about something, but isn't [50 +5power to all shotguns -5power to all shotguns = 50]? SO I don't think you did anything. NERF THAT THING. Here's how you balance it (pick one):
- Down the damage so much that it literally take either 3 close range shots to kill, 5 medium range shots to kill, and impossible from long range
- Add Kick. Add a lot of Kick. That thing should kick so hard that each shot makes you do a half-backflip.
- Make the person slower when they run with it and down the reload rate by a lot.
- REDUCE THE DAMAGE! It should take at least 3 shots to kill or 2 perfect shots.
- Add kick! Add kick so that you fire that thing and it bounces.
- Reduce the range.
- Put a minimum fire time on it that's higher than 0.5 seconds. Make it take at least 1.5 seconds before you can fire a second shot. With rapid fire, it should decrease its fire time to 0.5 seconds but increase kick (because of more shots).
- Add kick. Why is it that this seems to be a good solution. Oh wait, cause its easy to do and works.
- Make that weapon sway! Its a sniper (or close to the snipers in almost every way) so why not add some sway to the end of it.
- Decrease the damage by A LOT (its a side arm, not a main weapon).
- Decrease the damage. Lets just state the obvious that these are too powerful for what they do and should have a damage reduction.
- Increase the kick. Make it that the things are off center after about 2 shots fired, make sure its by a lot and make sure that it kicks sort of out of the way of a headshot.
- Decrease the range and accuracy. These guns are way way way to powerful at any range. Decreasing the range and accuracy would really help with how they can magically get headshots from across the map.
- Make grenade launcher under barrels cost 2 slots (requiring the attachment modification to use) and leave them as they are. Now for the launchers ones, take away the persons grenade. I guarantee people with twice before using them. While you are at it, make all launchers take away the grenade slot. That'll help balance out the "Helicopters are weak"
- No flare. Its hard enough to lock-on as is so the flare is just stupid.
- No jammer. Why.
- No red arrows until they are within range. That way at least it has to be able to see them and isn't just flying around perfectly tagging people it shouldn't be able to.
- NOT FOREVER - Make the recon go away after 10 seconds or so.
- Make it cost more. 10 kills is easy as all get out to get something this over powered.
- AND THIS ONE IS REQUIRED: STOP LETTING IT ADD THE 100 POINTS TO THE SCORE BOARD! It doesn't make sense why this thing can boost someones score on the board from last place to first when they technically haven't done anything that helps increase the score. The assists they get for the kills will show up on their already, so theirs no need to show the 100 points also.